lovely Leif pic! and yes i should be able to do mac and linux ports now that i figured out how to build the godot export templates on github instead of locally
@rydoq funny thing, during the first phase of this game, like when it was just me trying out an idea i set the game up using the plumpling sprite from Bug Fables just to play around and prototype
also in reply to @Summerset Banjo i'd likely have to make a video in the future discussing why i'm making this an NSFW title, however, there will be an option to disable all NSFW content
i'm going to go ahead and put this in the Discord #notf_bugs channel if that's alright. those aren't exactly the logs i was looking for, but seeing the 0xc0000005 exception code implies a memory/driver issue on your end
also please refrain from making a new comment for replies, just click the reply button under the comment
I can't get the game to open for me. all i did was extract the file and when it was done and i clicked it the game loaded for a second with a black screen and then closed on its own. it be really appreciated if someone could give me advice on what to do. I'm pretty new to computers so I'm kind of lost on what to do.
i'm unsure what could be happening, but if you are on Windows 11 you can view game logs if you navigate to the folder where you extracted the game (where the .exe is) and right click then select "Open in Terminal" then type .\NightOfTanukiFest and press enter. it should show the game logs when the game is running, even if it's brief.
if for some reason no logs are being shown, then it's possibly an issue on your system
Whoa, hold up, is this... like a horny paper Mario type of game? Alright, imma keep an eye on this for sure, been wanting to see this kind of thing for ages. I just hate programing RPGs or I'd have done it myself XD
What will the nature of the lewd content in this game be? Will enemies bang you if you lose for example? Or is it only like, if you flirt and win etc.?
all of the above (win lewds would be conditional). the reply i made to bobboter better explains what to expect with lewd content/art at the last paragraph
also lewd content won't just be after battles. there will be other world events where you can run into a lewd scene as well (one of which is planned for 0.2.0)
mostly no, there won't be lewd content directly in combat. as hot as that is, there's several reasons why i can't blend it into combat - the current sprite design is made to look cute and simple, but wasn't made with lewd sprite animations in mind - dev time would be much longer. i hope to not keep people waiting forever on game updates. while i could spend a lot of time designing lewd sprite animations for losses/flirt scenarios in battle. i would be sacrificing a lot of time that could be spent creating more game content in general, progressing the chapters etc - it's not good to admit this, but my art skills aren't the greatest. most people making NSFW games are artists, with little to no programming background. for me it's the other way around. that's why you see a ton of VN's and RPG Maker titles on here (i highly respect and love a lot of these VN's and RPG Maker titles)
lewd content will only occur after battles, or during cutscenes. there will be a flirt mechanic in battle, but the lewd content would still only be after battle. they would be a slideshow for now, but in the future i plan to make them all animations once the game has passed beta
I gonna say the game vissualy looks so amazing and precious There are some bugs like when u do the battle practice and the enemy hit you , he just stays in place all buggy
thank you! i've been trying to see if i can recreate this bug, but i can't seem to. i'm assuming from the screenshot the enemy is permanently stuck rotated like that? is the battle also soft locked?
yeah i'm currently trying to figure out why some people are getting softlocked in battle and others aren't. it's very hard to replicate on my end, but i can sometimes get it to soft lock if i spam cancel/submit input really fast. are you using a controller? i've recently found out that the game is detecting two controllers at once instead of one, which definitely leads to issues
i'm planning on releasing a quick bug fix today, but without being able to replicate it easily it's hard to pinpoint the exact issue
it'd be best to send the logs in the #notf_bugs channel on the discord. to see the logs you can right click in the game's file directory and click "Open in Terminal" then type .\NightOfTanukiFest and enter. (i realized i accidentally mistyped the exe name when exporting so it might be .\NighOfTanukiFest) oops
i'm currently working on fixing the input issues, this is taking longer than i thought, as it's both hard for me to replicate this bug, and hard to tell when i actually fix it or not
Some ideas I wanted to throw out there. Feel free to ignore or use as you'd like: - Mouse-only movement? - Run mode or run button? If no running, maybe a walking speed increaser in the settings? - For the battles, maybe label the options? Like the 5 main options; could there be a little label over them that are grayed out if they aren't available for the player? - Add the ability to hit space/e in the right timing to block (and reduce damage), or crit-hit your opponents for more damage, similar to Paper Mario
So far, like the art style and music. The battle system seems simple and intuitive enough. I like the characters so far and I look forward to see what lewd content you might add.
i'm glad you like the design! i was worried how people would feel about it upon release haha
thanks for the suggestions too! i'll try addressing each of them in order - sorry, but no i don't have any plans for mouse movement or even mouse input. if i do a mobile port i will definitely consider it though - there will be running, but not early game. a walk speed option is actually a pretty nice idea, i'll have to think more about that - there's already plans to label the battle options as well as indicators showing the option is disabled - you can actually block right now c: i haven't told anyone this, but the feature fully works. instead of blocking with space/e though like Paper Mario, you block with q/shift. there is also action commands for increasing your attack damage during attacks, but i temporarily removed the feature from the demo as it's incomplete (there's a visual demo in the discord)
ahhh that's great! Are you considering controller support? If you let users change the button layout, we can make it mostly one-handed instead of using a mouse and keyboard.
Im glad to know some of these are being implemented. I can tell this can be a really fun, uniquely colorful game.
Any info on the types of lewd content tags that are being planned?
there is already controller support it's just fairly buggy right now due to a godot engine bug where it detects two controllers at once (still trying to figure it out)
as for the kinks i can't say much right now as the game's still in its very early stages. though the most "extreme" of kinks would be vore and hyper. and i absolutely plan to allow disabling certain kink content if needed
i can't seem to reproduce this bug. however, i know controller input is extremely buggy for the game right now ( :c i have no clue why. ) when you select the tail whip action do you see a leaf appear over the enemy? the game waits for you to press "submit" aka E/Space again to confirm the action, you can also back out of the action with Q/Shift
edit: while testing this i found an unrelated crashing bug with the bunth. this helped me patch it thanks!
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Love the style!
Tried the 0.1.3 version just now. Good proof of concept and the visual style is really good. I look forward to see more in the future.
Any idea on when the next release will be out?
Lovely demo! Are there plans for a Mac version?
lovely Leif pic! and yes i should be able to do mac and linux ports now that i figured out how to build the godot export templates on github instead of locally
Awesome! And thanks, I drew it myself :3
Very cute little demo, looking forward to the game :3
Will the NSFW content be straight, gay, or both?
both, although in 0.2.x it will mostly be gay
Honestly I would be just happy with a paper mario style game. it doesn't have to be NSFW.
you could try out bug fables if you haven't. it's pretty cute. https://store.steampowered.com/app/1082710/Bug_Fables_The_Everlasting_Sapling/. guess it's on itch here too but it's quite a bit more expensive here
@rydoq
funny thing, during the first phase of this game, like when it was just me trying out an idea i set the game up using the plumpling sprite from Bug Fables just to play around and prototype
also in reply to @Summerset Banjo
i'd likely have to make a video in the future discussing why i'm making this an NSFW title, however, there will be an option to disable all NSFW content
that's the lil pumpkin guy. i don't think he belongs in a lewd game, lol
The game is not compatible to download using the itch.io PC app.
i admittedly don't know much about the PC app. i'd have to look into it for the next update (i honestly forgot there even was an app..)
Log Name: Application
Source: Application Error
Date: 6/25/2024 3:17:24 PM
Event ID: 1000
Task Category: (100)
Level: Error
Keywords: Classic
User: N/A
Computer: DESKTOP-6ARB447
Description:
Faulting application name: NightOfTanukiFest.exe, version: 0.1.3.0, time stamp: 0x665a6a1e
Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000
Exception code: 0xc0000005
Fault offset: 0x0000000000000000
Faulting process id: 0x2188
Faulting application start time: 0x01dac74d73e5a0a8
Faulting application path: C:\Users\USER\Downloads\NightOfTanukiFest_0.1.3_Alpha\NightOfTanukiFest_0.1.3_Alpha\NightOfTanukiFest.exe
Faulting module path: unknown
Report Id: b762e5f6-9814-446f-bf3f-2463ac993803
Faulting package full name:
Faulting package-relative application ID:
Event Xml:
<event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"></event>
<System>
<Provider Name="Application Error" />
<EventID Qualifiers="0">1000</EventID>
<Version>0</Version>
<Level>2</Level>
<Task>100</Task>
<Opcode>0</Opcode>
<Keywords>0x80000000000000</Keywords>
<TimeCreated SystemTime="2024-06-25T22:17:24.5022709Z" />
<EventRecordID>10903</EventRecordID>
<Correlation />
<Execution ProcessID="0" ThreadID="0" />
<Channel>Application</Channel>
<Computer>DESKTOP-6ARB447</Computer>
<Security />
</System>
<EventData>
<Data>NightOfTanukiFest.exe</Data>
<Data>0.1.3.0</Data>
<Data>665a6a1e</Data>
<Data>unknown</Data>
<Data>0.0.0.0</Data>
<Data>00000000</Data>
<Data>c0000005</Data>
<Data>0000000000000000</Data>
<Data>2188</Data>
<Data>01dac74d73e5a0a8</Data>
<Data>C:\Users\USER\Downloads\NightOfTanukiFest_0.1.3_Alpha\NightOfTanukiFest_0.1.3_Alpha\NightOfTanukiFest.exe</Data>
<Data>unknown</Data>
<Data>b762e5f6-9814-446f-bf3f-2463ac993803</Data>
<Data>
</Data>
<Data>
</Data>
</EventData>
</Event>
i'm going to go ahead and put this in the Discord #notf_bugs channel if that's alright. those aren't exactly the logs i was looking for, but seeing the 0xc0000005 exception code implies a memory/driver issue on your end
also please refrain from making a new comment for replies, just click the reply button under the comment
I'm on Windows 10 pro could that be a problem?
no it shouldn't be a problem. were you able to get any logs to show?
I can't get the game to open for me. all i did was extract the file and when it was done and i clicked it the game loaded for a second with a black screen and then closed on its own. it be really appreciated if someone could give me advice on what to do. I'm pretty new to computers so I'm kind of lost on what to do.
i'm unsure what could be happening, but if you are on Windows 11 you can view game logs if you navigate to the folder where you extracted the game (where the .exe is) and right click then select "Open in Terminal" then type .\NightOfTanukiFest and press enter. it should show the game logs when the game is running, even if it's brief.
if for some reason no logs are being shown, then it's possibly an issue on your system
Whoa, hold up, is this... like a horny paper Mario type of game?
Alright, imma keep an eye on this for sure, been wanting to see this kind of thing for ages. I just hate programing RPGs or I'd have done it myself XD
I like this , the art style is cute, this game has potential
This game looks funky, too bad i cant play it lmao
What will the nature of the lewd content in this game be? Will enemies bang you if you lose for example? Or is it only like, if you flirt and win etc.?
all of the above (win lewds would be conditional). the reply i made to bobboter better explains what to expect with lewd content/art at the last paragraph
also lewd content won't just be after battles. there will be other world events where you can run into a lewd scene as well (one of which is planned for 0.2.0)
question, will the lewd content blend into the combat in some ways? either way dont see a game like this often goood luck.
mostly no, there won't be lewd content directly in combat. as hot as that is, there's several reasons why i can't blend it into combat
- the current sprite design is made to look cute and simple, but wasn't made with lewd sprite animations in mind
- dev time would be much longer. i hope to not keep people waiting forever on game updates. while i could spend a lot of time designing lewd sprite animations for losses/flirt scenarios in battle. i would be sacrificing a lot of time that could be spent creating more game content in general, progressing the chapters etc
- it's not good to admit this, but my art skills aren't the greatest. most people making NSFW games are artists, with little to no programming background. for me it's the other way around. that's why you see a ton of VN's and RPG Maker titles on here (i highly respect and love a lot of these VN's and RPG Maker titles)
lewd content will only occur after battles, or during cutscenes. there will be a flirt mechanic in battle, but the lewd content would still only be after battle. they would be a slideshow for now, but in the future i plan to make them all animations once the game has passed beta
This game was fun to play looking forward to updates
The game looks great <3
I gonna say the game vissualy looks so amazing and precious
There are some bugs like when u do the battle practice and the enemy hit you , he just stays in place all buggy
thank you! i've been trying to see if i can recreate this bug, but i can't seem to. i'm assuming from the screenshot the enemy is permanently stuck rotated like that? is the battle also soft locked?
I really can't battle, no matter what choice I make - nothing happens and the game softlocks.
yeah i'm currently trying to figure out why some people are getting softlocked in battle and others aren't. it's very hard to replicate on my end, but i can sometimes get it to soft lock if i spam cancel/submit input really fast. are you using a controller? i've recently found out that the game is detecting two controllers at once instead of one, which definitely leads to issues
i'm planning on releasing a quick bug fix today, but without being able to replicate it easily it's hard to pinpoint the exact issue
I'm on windows 11, tried spamming and just tapping once, still got softlocked. Maybe there's a way to send logs over to you?
it'd be best to send the logs in the #notf_bugs channel on the discord. to see the logs you can right click in the game's file directory and click "Open in Terminal" then type .\NightOfTanukiFest and enter.
(i realized i accidentally mistyped the exe name when exporting so it might be .\NighOfTanukiFest) oops
i'm currently working on fixing the input issues, this is taking longer than i thought, as it's both hard for me to replicate this bug, and hard to tell when i actually fix it or not
Hey, just played the 0.1.1 demo.
Some ideas I wanted to throw out there. Feel free to ignore or use as you'd like:
- Mouse-only movement?
- Run mode or run button? If no running, maybe a walking speed increaser in the settings?
- For the battles, maybe label the options? Like the 5 main options; could there be a little label over them that are grayed out if they aren't available for the player?
- Add the ability to hit space/e in the right timing to block (and reduce damage), or crit-hit your opponents for more damage, similar to Paper Mario
So far, like the art style and music. The battle system seems simple and intuitive enough. I like the characters so far and I look forward to see what lewd content you might add.
i'm glad you like the design! i was worried how people would feel about it upon release haha
thanks for the suggestions too! i'll try addressing each of them in order
- sorry, but no i don't have any plans for mouse movement or even mouse input. if i do a mobile port i will definitely consider it though
- there will be running, but not early game. a walk speed option is actually a pretty nice idea, i'll have to think more about that
- there's already plans to label the battle options as well as indicators showing the option is disabled
- you can actually block right now c: i haven't told anyone this, but the feature fully works. instead of blocking with space/e though like Paper Mario, you block with q/shift. there is also action commands for increasing your attack damage during attacks, but i temporarily removed the feature from the demo as it's incomplete (there's a visual demo in the discord)
ahhh that's great! Are you considering controller support? If you let users change the button layout, we can make it mostly one-handed instead of using a mouse and keyboard.
Im glad to know some of these are being implemented. I can tell this can be a really fun, uniquely colorful game.
Any info on the types of lewd content tags that are being planned?
there is already controller support it's just fairly buggy right now due to a godot engine bug where it detects two controllers at once (still trying to figure it out)
as for the kinks i can't say much right now as the game's still in its very early stages. though the most "extreme" of kinks would be vore and hyper. and i absolutely plan to allow disabling certain kink content if needed
Ah ok great! Yeah, i'm not a fan of vore so disabling would be nice so I can still enjoy the game
Everytime I use Tail Whip my character gets stuck in an animation and the softlocks the game
i can't seem to reproduce this bug. however, i know controller input is extremely buggy for the game right now ( :c i have no clue why. ) when you select the tail whip action do you see a leaf appear over the enemy? the game waits for you to press "submit" aka E/Space again to confirm the action, you can also back out of the action with Q/Shift
edit:
while testing this i found an unrelated crashing bug with the bunth. this helped me patch it thanks!
I'm using the keyboard man, I tested one more time and when I select 'Do Nothing' so the enemy can attack me, the enemy freezes as well